We will announce the charity that we will be raising money for soon!
Two game developers vs one Square RPG in 48 hours. This is our videogame super bowl. We started Square Bowl in 2015 as an excuse to play through classic RPGs we loved as kids -- with fresh eyes now that games are our profession. What holds up? What doesn’t? What do we love, and can we capture that in our work? We’ve continued this tradition, with guests from the games industry stopping by. We began utilizing our stream for charity fundraising in 2016 by raising over $11,000 USD for the AbleGamers Charity! We will be announcing our 2017 charity soon!
In Square Bowl's inaugural year, we played through FF7 - a widely-beloved game. In Square Bowl's second year, however, we decided to tackle FF8, one of the most divisive of the Final Fantasy series. Check back soon for announcements on which game we will play in 2017!
An independent video game developer based out of the Netherlands! She is the organizer of Train Jam, a game designer, and a programmer. She has worked on a number of commercial releases, participates in numerous game jams, speaks internationally at events, and once spent an entire year creating a new game every week. website / twitter
A game designer and writer, now Creative Director at Square Enix Montréal. He developed indie RPG Hyper Light Drifter and Fitz Packerton, is a co-founder of LA game collective Glitch City, host of the Idle Thumbs’ Playscape podcast, former narrative design researcher at the University of Southern California, and a Disney Interactive alum. website / twitter