Two game developers vs one Square RPG in 48 hours. This is our videogame super bowl. We started Square Bowl in 2015 as an excuse to play through classic RPGs we loved as kids -- with fresh eyes now that games are our profession. What holds up? What doesn’t? What do we love, and can we capture that in our work? We’ve continued this tradition, with guests from the games industry stopping by.
In Square Bowl's inaugural year, we played through FF7 - a widely-beloved game. In Square Bowl's second year, however, we decided to tackle FF8, one of the most divisive of the Final Fantasy series.
We began utilizing our stream for charity fundraising in 2016 by raising over $11,000 USD for the AbleGamers Charity!
For Square Bowl 2017, we will be raising money for Doctors Without Borders, an international humanitarian non-governmental organization best known for its projects in war-torn regions and developing countries affected by endemic diseases.
For our third year, we will be playing Final Fantasy IX! Join us as we follow Zidane, Dagger, Vivi and more on an adventure of self discovery and, of course, saving the world.
An independent video game developer based out of the Netherlands! She is the organizer of Train Jam, a game designer, and a programmer. She has worked on a number of commercial releases, participates in numerous game jams, speaks internationally at events, and once spent an entire year creating a new game every week. website / twitter
A game designer and writer, now Creative Director at Square Enix Montréal. He developed indie RPG Hyper Light Drifter and Fitz Packerton, is a co-founder of LA game collective Glitch City, host of the Idle Thumbs’ Playscape podcast, former narrative design researcher at the University of Southern California, and a Disney Interactive alum. website / twitter